memlnaut-nisps/nisps-core/README.md

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feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
# NISPS Core
**N**eural **I**nteractive **S**haping of **P**arameter **S**paces - Core Library
A platform-agnostic C++20 header-only library for interactive machine learning. Train neural networks to map input parameters to output parameters through interactive demonstration.
## What Is This?
NISPS core is a **parameter mapping engine**, not a synthesizer. It takes N input parameters (joystick position, sensor data, audio features) and maps them to M output parameters through an interactively-trained neural network.
**Use it to control**: synthesizers, effects, lights, robots, game parameters, or anything that responds to control data.
## Features
- **Header-only**: No compilation needed, just include and use
- **Platform-agnostic**: Pure C++20 with standard library only
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
- **Interactive learning**: Train by demonstration, not by code
- **Programmatic training**: `add_example()` API for non-interactive use
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
- **Lightweight**: ~3,500 lines of optimized neural network code
- **Flexible**: Map 1-100 inputs to 1-100 outputs
## Quick Start
### Installation
Copy the `include/nisps/` directory to your project, or add it to your include path:
```bash
# Option 1: Copy headers
cp -r nisps-core/include/nisps /path/to/your/project/include/
# Option 2: Add to CMakeLists.txt
target_include_directories(your_target PRIVATE /path/to/nisps-core/include)
```
### Basic Usage
```cpp
#include <nisps/nisps.hpp>
// Create IML with 2 inputs, 4 outputs
nisps::IML<float> iml(2, 4);
// Runtime: set inputs and get outputs
void update(float x, float y) {
iml.set_input(0, x);
iml.set_input(1, y);
iml.process();
const float* outputs = iml.get_outputs();
my_synth.set_filter_cutoff(outputs[0] * 10000.f);
my_synth.set_resonance(outputs[1]);
my_synth.set_envelope_attack(outputs[2] * 5.0f);
my_synth.set_envelope_release(outputs[3] * 10.0f);
}
```
### Programmatic Training
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
```cpp
// 1. Enter training mode
iml.set_mode(nisps::IML<float>::Mode::Training);
// 2. Add examples directly
float in1[] = {0.1f, 0.1f}; float out1[] = {0.9f, 0.1f, 0.5f, 0.8f};
float in2[] = {0.9f, 0.9f}; float out2[] = {0.1f, 0.9f, 0.2f, 0.3f};
iml.add_example(in1, 2, out1, 4);
iml.add_example(in2, 2, out2, 4);
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
// 3. Exit training mode (automatically trains the network)
iml.set_mode(nisps::IML<float>::Mode::Inference);
```
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
### Interactive Training (hardware/UI)
```cpp
// For interactive systems with physical controls:
iml.set_mode(nisps::IML<float>::Mode::Training);
iml.set_input(0, 0.3f);
iml.set_input(1, 0.7f);
iml.save_example(); // Stops inference
// ... user adjusts output controls ...
iml.set_output(0, 0.8f); // Or read from hardware
iml.save_example(); // Stores the input->output mapping
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
iml.set_mode(nisps::IML<float>::Mode::Inference);
```
## API Reference
### IML Constructor
```cpp
nisps::IML<Float>(
size_t n_inputs, // Number of input parameters
size_t n_outputs, // Number of output parameters
std::vector<size_t> hidden_layers = {10, 10, 14}, // Hidden layer sizes
size_t max_iterations = 1000, // Training iterations
Float learning_rate = 1.0f, // Learning rate
Float convergence_threshold = 0.00001f // Stop training threshold
);
```
### Input/Output
```cpp
void set_input(size_t index, Float value); // Set single input (0-1 range)
void set_inputs(const Float* values, size_t count); // Set multiple inputs
void set_output(size_t index, Float value); // Set single output (for training)
void set_outputs(const Float* values, size_t count); // Set multiple outputs
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
const Float* get_outputs() const; // Get output array
void process(); // Run inference
```
### Training
```cpp
enum class Mode { Inference, Training };
void set_mode(Mode mode); // Switch modes
void add_example(const Float* in, size_t n_in, // Add training pair directly
const Float* out, size_t n_out);
void save_example(); // Interactive: store input->output pair
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
void clear_dataset(); // Clear training data
void randomise_weights(); // Randomize for exploration
```
### Logging
```cpp
void set_logger(LogFn fn); // Set callback for messages
// LogFn = void(*)(const char*)
```
## Building the Tests
```bash
cd nisps-core
mkdir build && cd build
cmake ..
make
ctest --output-on-failure
```
## Requirements
- **C++20** compiler (GCC 10+, Clang 10+, MSVC 2019+)
- **CMake 3.14+** (for building tests only)
## Architecture
### Core Components
- **IML**: High-level interactive ML interface
- **MLP**: Multi-layer perceptron (feedforward neural network)
- **Dataset**: Training data management
- **Layer/Node**: Neural network building blocks
- **Loss**: MSE and categorical cross-entropy functions
- **Utils**: Activation functions (sigmoid, ReLU, tanh, etc.)
### Design Decisions
1. **Header-only**: Simplifies integration, allows template specialization
2. **C++20**: Enables `std::span` for efficient array views
3. **No SIMD**: Portable code, relies on compiler auto-vectorization
4. **RMSProp optimizer**: Fast convergence for interactive training
5. **Gradient clipping**: Prevents numerical instability
## Examples
See `examples/simple_mapping.cpp` for a complete working example that demonstrates:
- Untrained inference
- Programmatic training with `add_example()`
- Interactive training workflow with `save_example()` + `set_output()`
See `test/main.cpp` for tests including convergence verification.
feat: extract nisps-core platform-agnostic ML library Extract the interactive machine learning engine from MEMLNaut-NISPS firmware into a standalone, platform-agnostic C++20 header-only library. What is nisps-core? ------------------- NISPS (Neural Interactive Shaping of Parameter Spaces) core is a parameter mapping engine. It takes N input parameters (joystick, sensors, audio features) and maps them to M output parameters through an interactively-trained neural network. Use it to control: synthesizers, effects, lights, robots, game parameters, or anything that responds to continuous control data. Key Features ------------ - Header-only: No compilation needed, just include and use - Platform-agnostic: Pure C++20, works anywhere - Zero dependencies: Only standard library - Interactive learning: Train by demonstration - Lightweight: ~3,500 lines of optimized neural network code - Flexible: Map 1-100 inputs to 1-100 outputs Architecture ------------ Core components: - IML: High-level interactive ML interface - MLP: Multi-layer perceptron (feedforward neural network) - Dataset: Training data management with replay memory - Layer/Node: Neural network building blocks - Loss: MSE and categorical cross-entropy functions - Utils: Activation functions (sigmoid, ReLU, tanh, etc.) Transformations Applied ----------------------- ✅ Removed Arduino/RP2040 dependencies (Serial, SD, Pico SDK) ✅ Removed audio synthesis code (nisps-core is control-only) ✅ Added nisps namespace to all code ✅ Converted to header-only library with _impl.hpp pattern ✅ Updated to C++20 (required for std::span) ✅ Removed platform-specific serialization ✅ Replaced debug macros with no-op stubs ✅ Added comprehensive documentation and examples Files Added ----------- - nisps-core/README.md: Complete documentation and API reference - nisps-core/CHANGELOG.md: Version history and migration guide - nisps-core/include/nisps/*.hpp: 13 header files (~3,500 lines) - nisps-core/test/main.cpp: XOR test demonstrating basic usage - nisps-core/examples/simple_mapping.cpp: Interactive demo - nisps-core/CMakeLists.txt: Build system for tests Testing ------- ✅ Compiles with GCC 14.2 (C++20) ✅ All tests passing ✅ Successfully instantiates networks and runs inference Performance ----------- - Inference: 1-10 µs for small networks (2-10-10-4) - Training: 10-100 ms for 100 examples, 1000 iterations - Memory: ~1 KB per hidden neuron Migration from Embedded IMLInterface ------------------------------------ Old (embedded): IMLInterface iml(n_inputs, n_outputs); New (nisps-core): nisps::IML<float> iml(n_inputs, n_outputs); All method names remain the same, just add the namespace. Related ------- - Implements: NISPS_CORE_EXTRACTION_PLAN.md - Task graph: NISPS_CORE_TASKS.md - Origin: MEMLNaut-NISPS firmware - Docs: https://musicallyembodiedml.github.io/memlnaut/ Co-authored-by: Claude Code <claude@anthropic.com>
2026-02-08 17:47:23 +01:00
## Origin
Extracted from [MEMLNaut-NISPS](https://github.com/musicallyembodiedml/memlnaut) - an embedded ML platform for audio synthesis on Raspberry Pi Pico.
**Key changes from MEMLNaut-NISPS**:
- Removed Arduino/RP2040 dependencies
- Removed audio synthesis code (use this to *control* your synth)
- Added proper namespacing
- Converted to header-only library
- Updated to modern C++20
## License
Mozilla Public License Version 2.0
Original MLP code derived from [David Alberto Nogueira's MLP project](https://github.com/davidalbertonogueira/MLP).
## Contributing
This library is extracted from an active research project. Contributions welcome:
- Bug fixes
- Performance optimizations
- Example code
- Documentation improvements
Please keep the library dependency-free and platform-agnostic.
## Citation
If you use this in research, please cite:
```
MEMLNaut-NISPS: Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
```
## Support
- **Issues**: File at parent project (MEMLNaut-NISPS repo)
- **Docs**: https://musicallyembodiedml.github.io/memlnaut/
- **Examples**: See `examples/` directory